{$CLEO .cs}

thread 'SJabob'
0000: NOP 

:NOS_1
wait 0
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, #HOTRING)
00E1:   player 0 pressed_key 19 // Submission. 
jf @NOS_1

03C0: 0@ = actor $PLAYER_ACTOR car
00AD: set_car 0@ max_speed_to 300.0

066C: 9@ = attach_particle "FIRE" to_car 0@ with_offset 0.78 -0.4 0.06 rotation 0.0 0.0 0.0 type 1 
066C: 10@ = attach_particle "FIRE" to_car 0@ with_offset 0.78 -0.6 0.06 rotation 0.0 0.0 0.0 type 1 
066C: 11@ = attach_particle "FIRE" to_car 0@ with_offset -0.78 -0.4 0.06 rotation 0.0 0.0 0.0 type 1 
066C: 12@ = attach_particle "FIRE" to_car 0@ with_offset -0.78 -0.6 0.06 rotation 0.0 0.0 0.0 type 1 
064C: make_particle 9@ visible  
064C: make_particle 10@ visible
064C: make_particle 11@ visible  
064C: make_particle 12@ visible 

jump @NOS_4

//---------------------

:NOS_2
wait 0
if
00E1:   player 0 pressed_key 19 // Submission. 
jf @NOS_21
jump @NOS_4

:NOS_21
wait 0
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #HOTRING)
jf @NOS_99
jump @NOS_2

//---------------------

:NOS_3
wait 0
if
00E1:   player 0 pressed_key 19 // Submission. 
jf @NOS_99

:NOS_4
09E9: car 0@ add_single_nitro 
wait 50
02e3: 1@ = car 0@ speed
1@ += 18.0
04BA: set_car 0@ speed_to 1@
wait 200

if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #HOTRING)
jf @NOS_99
jump @NOS_3

//---------------------

:NOS_99
0650: destroy_particle 9@
0650: destroy_particle 10@
0650: destroy_particle 11@
0650: destroy_particle 12@
00AD: set_car 0@ max_speed_to 100.0
wait 1000
jump @NOS_1

0A93: end_custom_thread